8:30
PM OUR
LONG NATIONAL NIGHTMARE IS OVER
Runesabre writes on CoB's
Dev Board;
You will be happy to know
that your discussions do mean a lot to me and I take everything you
say seriously and objectively.
The vision of Siege was not
only to create a shard that was challenging for the veteran UO player
but to address some of the fundamental flaws that I feel the game has
carried with it since its inception.
Recall and mule characters
as well as the ease of gaining gold in Britannia are good examples.
Siege has addressed those issues wonderfully.
This was our one true chance
to try out what I felt were good ideas for the game and its players...
there may never be another chance to try out ideas as radical as Siege.
It has been my goal, however, to ensure that Siege does not become reduced
to another form of imbalanced gameplay replete with its own hideous
problems. For example, the changes to the time-resource skills are intended
to improve the gameplay and balance on Siege.
In light of the discussions
I have observed over the past few days, I will be taking out the
changes relating to INT affecting warrior accuracy, HP using a mix of
INT+DEX and the dex scaled casting delay for magic.
It has not been my goal to
create a new form of test shard that remains in a constant state of
limbo and tweaking irregardless of the intent of the changes. In this
case, I feel it is in the best interest of the players to fall back
to what has proven tried and true up to this point.
I thank you all for your
interest in Siege and must say it has been nice to see players so actively
involved in the shaping of their world. The major changes to Siege Perilous
will be over soon; it is our goal to polish it off and turn it over
to you the players as soon as possible.
As always, my email
is open to any who wish to send me their thoughts.
Again, my virtual chapeau is
off to Runesabre and the rest of the Dev Team, who realized when they
were on the wrong track and were men enough to admit and correct it.
See you on SP.
12:30
PM AN
INTERNET WITHOUT LAWYERS
Once again, the guy who takes
Twister bashing to new levels has
risen from the dead, this time hosted by those Commies at r33t.org.
I was forwarded this email
exchange that quickly followed from r33tb0y Delusion:
Date: Mon, 26 Jul 1999 09:29:47
-0500
From: Fool <[email protected]>
To: [email protected]
Subject: The AIWT Network
Hello,
This message is cornering the "An Internet without twister website"
(https://www.aiwt.r33t.org). After consulting
with a lawyer I am sending you one final e-mail saying please shut down
your site and take all copyrighted material off of it. I understand
you said that you were under the "fair use" clause but after consulting
with a lawyer he pointed out that only apply's to an excerpt of copyrighted
material. Also your site complete plagiarism of copyrighted material
as the daily updates which you plagiarize from drtwister networks are
not properly cited. Also the banner on top of your page is slander and
not to mention false advertising. Also your whole site is detracting
from Gamehut Networks business by misrepresenting us. Please shut down
this site or we will be forced to press charges. I have included a excerpt
from https://www.whatiscopyright.org about the "fair
use" policy. And the definition of slander and plagiarism for your use.
Thank You,
Mike Dowdell
Gamehut Networks
"Fair use is use of an excerpt of a copyrighted work "as is" and/or
copyrighted image for purposes of parody, news reporting, research and
education about such copyrighted work without the permission of the
author. Use of copyrighted text and/or images for any other purpose
is not deemed fair use."
1. slan.der \'slan-d*r\ \-d(*-)r*s\ n [ME sclaundre, slaundre, fr. OF
esclandre, fr. LL scandalu]m stumbling block, offense - more at SCANDAL
1: the utterance of false charges or misrepresentations which defame
and damage another's reputation 2: a false and defamatory oral statement
about a person - slan.der.ous aj 2. slander \-d(*-)rin\ \-d*r-*r\ vt
or slan.der.ing : to utter slander against : DEFAME - slan.der.er n
pla.gia.rize \'pla--j*-.ri-z also -je--*-\ vt : to steal and pass off
as one's own (the ideas or words of another) to present as one's own
an idea or product derived from an existing source - pla.gia.riz.er
n
-----
They should have also defined lo.ser \'lu-s*r\ n
Then, this correction from GameSlut:
-----
Date: Mon, 26 Jul 1999 09:56:04 -0500
From: Fool <[email protected]>
To: [email protected]
Subject: More about first e-mail about AIWT
It should be libel not slander, I accidently did slander instead of
libel I have included the definition of libel for you.
Thanks,
Mike Dowdell
Gamehut Networks
1. li.bel \'li--b*l\ n [ME, written declaration, fr. MF, fr. L libellus,
dim. of liber boo]k - more at LEAF archaic 1: a handbill esp. attacking
ordefaming someone 2a: a written or oral defamatory statement or representation
that conveys a n unjustly unfavorable impression 2b1: a statement or
representation published without just cause and tending to expose another
to public contempt 2b2: defamation of a person by written or representational
means 2b3: the publication of blasphemous, treasonable, seditious,
or obscene writings or pictures 2b4: the act, tort, or crime of publishing
such a libel .2 libel \-b(*-)lin\ \-b(*-)l*r\ \-b*-l*st\ vb or li.beled
or li.belled; or li.bel.ing; or li.bel.ling : to make libelous statements
: to make or publish a libel against - li.bel.er n
-----
Some thoughts I had for blatz
-----
Date: Mon, 26 Jul 1999 08:33:33 -0700 (PDT)
From: Delusion <[email protected]>
To: [email protected]
Subject: Re: The AIWT Network
Here's some ammunition garnered from Section 107 of Title 17 of the
US Code.
(3) the amount and substantiality of the portion used in relation to
the copyrighted work as a whole; and
(4) the effect of the use upon the potential market for or value of
the copyrighted work. The fact that a work is unpublished shall not
itself
bar a finding of fair use if such finding is made upon consideration
of all the above factors.
GameSlut seems to ignore (3) altogether, accusing you of copying text
content of TwisTard's web page in its entirety, when in fact this is
not the case - your text is commentary about his, not a copy of it.
(4) is instructive. In no way can GameSlut argue that AIWT reduces
the value or "marketability" of GameSlut or Dr. TwisTard's web pages.
In fact, as TwisTard lives on controversey, quite the opposite view
can be taken.
You know, I wonder what TwisTer
would post if OSI sent him these kind of love notes. They certainly have
more of a case for the effect of Twister's work on the potential market
value of UO...
6:30
AM RANDOM
NOTES
Many of you wrote to tell me
that apparently Raph "Designer Dragon" Koster was the victim
of a catastrophic fire that basically wiped him out and left him without,
among many other things, computers to get on the net with. If true, that
would definitely suck and would explain his uncharacteristic silence (DD
may be good, but I think even he requires a computer to post on Usenet).
Have a new article going up
today, something some of you have been nagging me about for a while. Also
need to get the design spec finished and in uploadable form for those
of you who expressed an interest in the MMRPG idea. (Think a cross between
Starflight, MOO2, and UO.)
12:30
AM NOW,
MY FRIENDS, THIS IS HOW YOU DO A NEWS SHOW
You! Click on the logo. In
fact, don't finish reading this story. Just click on the logo. Now.
12:00
AM NOW,
MY FRIENDS, THIS IS HOW YOU WRITE A LETTER
Went out for the evening, and
arrived home to find this love note. Take notes; THIS is more of what
I want to see! More blood! More guts!
Howdy
Once a week I have to work
the nightshift, so lucky me, I get to wander the web for 8 hours straight.
Of course, I get to do this on fucking Sunday night; no stock market
to play with, no good news updates, I'm missing an X-files rerun, and
I'm missing my girlfriends day off. I'm on hour #7 now and my eyes are
starting to bleed and my mouse hand enters into spastic convulsions
every few minutes (much like after 7 hours of Diablo).
Anyhow, when I'm really running
out of sites, I check the Ultima pages to see whats new. That where
your page comes in. I like the Uma pictures and the rare constructive
criticism, but the rest pretty much blows. Today you are really one
whining little fuck. Christ dude, your paying $10 bucks a month for
something you most likely have clocked more than 20 hours of play time
a month (week?). Then after your done, you can sell your account on
Ebay and make a fucking profit! Then you proceed to bitch out Origin
for being nazi lazy assholes.
*Slap on the Forehead*
Most of it I take with a
grain of salt, after all your named after a AD&D; artifact so how seriously
can I take you. Today's though... today's post just reeks of crap. Sometimes
you just need to shut your hole before anything else drips out.
(Lum on Siege) >> Then the
dev team decided to start screwing around with it.
Thats there job asshole,
they are paid to screw with shit! Its not like they are going to check
out the messages boards and do what "Pha Q, the Master Soap dropper"
has to say. Yes they fuck up, who the hell cares? Its not like its having
any real impact on anyones life.
(Lum on Siege) >> I might
make a character just to see exactly how impossible it is to be a miner,
or a warrior, or whatever.
Good lord, I suck at this
game and still got a boat on SP before I knew it was going to be wiped.
Its not like any of this is actually going to hinder any motivated person.
I'm pist its getting wiped too, but who the hell cares, it will keep
me occupied for another week or two. Do you actually think any of these
changes will really stop you from having fun? If it does, boot up your
apple IIe and play a 20 hours a week of Load Runner or something.
(Lum on UO in general) >>
Too bad they don't listen to people who actually play the game, who
might let them know what the word "tedium" means.
Hmm... I had point here.
I was getting to something... Honestly I'm too lazy to read what I wrote
above... I think I was going to call you a dick or somthing like that.
If I think of it, I'll tell you later... Oh, and don't give me any of
that "Its my site! its my rants! Don't read it if you don't like it!
.. blah.. blah... blah". Ya fuck that, you have about 2000 links to
your page. Your a public figure, take some resonsibility. Some taute
pre-teen Swetish girl who plays UO is actually reading what you write,
act like an adult ya prick
- Left foot of Vecna
Now, most of the above is crap
(briefly, no, it's not the dev team's job to fuck up the game, they are
supposed to actually fix parts that break, crazy as it sounds, and no,
EQ is far from the tedium level of UO if for no other reason than there
isn't nearly as much to do in EQ and no, I didn't spend 50 hours glued
to my monitor whacking at mongbats on Siege until I got a boat, silly
me, and no, it's not my responsibility to educate nubile Swedish women,
it's just my hobby) but that's not the point I'm trying to make here.
This guy actually had something to say. He said it with bile, he said
it with anger, and he didn't think I was named after some goddamned Japanese
manga porn. Mo' like that!
1:30
PM TRADE
SKILLS NERFED IN EQ... SIEGE PERILOUS SCREWED IN UO... I THINK PRETTY
MUCH EVERYONE FEELS LIKE THE PAKLEDS THESE DAYS
1:30
PM HAVE
YOU SEEN ME?
MISSING. Presumed having
a good time. Last seen over two weeks ago in his normal place
of business. Anyone with any information on his disappearance is urged
to contact us immediately. Persons looking for him may be advised to start
combing the local clubs, as he may be macroing
Muscianship.
Come home, Raph. All is forgiven.
10:30
AM THE
SHARD THAT DIDN'T EVEN RESPECT YOU IN THE MORNING
Kira Argounova posted a post-mortem
for Siege Perilous in the form of a really long and good audio
show.
Among those who rolled over
the next morning and realized they were just used and abused was that
famed hamburgermonger Ronald McDonald, who sent me this response to my
asking if he had a GM Thief yet:
Check this, I just revamped
the site so I can be up to date, in with the now, and alternative like
everyone else. You just might recognize the layout from one of the 14
other popular UO/EQ sites out there.
I am nothing but original.
I am merely asking you if
you would gently plug me (on your site - pervert) if I pass the USDA
requirements for Lum Linkage.
Nonetheless, regardless of
the STD contagion my page and board often radiate, check the new improved
McDonaldland and give me a suggestion or two on how I might one day
be as cool as Ralph Macchio.
Oh, and, If I did have a
GM Thief on SP, I would be in a bigger pissy-fit than I am already seeing
as Origin has had that shard set as their last target for mass dispel.
Just when you think the spell has no significant use.
So go visit The
Wondrous Land of Happy Meals again, for the very first time. When
I checked in this morning it was horribly broken, which is always cool.
1:30
AM CLUELESS
IN AUSTIN
I've been mulling over the
bones Runesabre has been throwing to the
dogs, and my conclusion is finally, to quote the three
wise men, WTF, man?
We all loved the idea
of Siege Perilous when it came out. God damn, this was the hard core PVPer's
dream shard. No recall? No stat loss? That rumbling noise you heard that
day was a thousand players yelling "I'm there, dude!". And the
removal of the NPC-based economy was a great touch - let's see how a truly
player-driven economy works.
Then the dev team decided to
start screwing around with it. Wuh oh.
First off, it appears OSI is
bound and determined to remove macroing, attended or otherwise, from the
game entirely. That is the only explanation possible for the draconian
tactics by the GMs and assorted hangers-on we've seen the past couple
of weeks. They want to scare the shit out of you. They want you to not
even think about macroing. In fact, they want you to log out when
you go to the bathroom.
Why? Maybe UO uses too much
bandwidth, I don't know. It's UO's main expense... after all, when you
pay your GMs $10/hour and your programmers not much more, the usage rate
on those OC-3's start looking mighty large.
Regardless, it seems the desire
to eliminate macroing from the game drove the next changes in the game
- the destruction of basic resource gathering tools during use (scissors,
hatchets, etc.) which turned tinkers into demigods, followed by some new
bizarro "time-as-a-resource" skill advancement system. I don't
fully understand it. I don't think anyone fully understands it.
I especially don't think the dev team understands it. But basically,
my take on it is that no matter how often you use a given skill that doesn't
require the expenditure of resources, it won't raise more then .1 or .2
in a half hour or whatever time measurement is used.
OK. This is just fucked up.
First off, there are so many things that this breaks, I can't even list
them all. Training dummies. I guess we are supposed to hack at training
dummies for, oh, several months now just to get to 25 swords 25 tactics.
Guild sparring is completely gone. In fact... the only thing this does
is encourage (news flash) more macroing. I mean, if you're going to have
to do some tedious task for 12 hours to have any benefit from it, there's
no sense in just sitting there. Assuming the Gestapo or the little Nazi
block warden players that run around summoning them don't catch you and
ban you.
While everyone was still trying
to wrap their tiny brains around this paradigm shift, the dev team noticed
that people macroed for stat game as well as skill gain... so they fucked
stats up as well.
Up to this point, there wasn't
a whole lot of variety in the stats of an expert player. A mage had 100
STR, 100 INT and 25 DEX. A warrior had 100 STR, 100 DEX, and 25 DEX. There
were some variations (among warriors who wanted to cast more than one
ebolt, mainly) but basically this was the well known system everyone was
comfortable with.
The dev team obviously knew
this, because they set out to cripple anyone stupid enough to still
have those stats. The warriors didn't get quite as nerfed... they won't
hit as often, but hell, a grandmaster swordsman only hits one time out
of ten anyway, it would be difficult to tell the difference. The mage
on the other hand can just totally bend over and drop the soap, because
at 25 dex their spells are going to cast 3X as slowly. C...o...r...p...
P...o..(auugh). No, he wasn't casting Blade Sprits, he was trying to heal
you. It just looked that slow.
So of course, everyone will
now have 75/75/75 stats. So much for variety or differentiation between
play styles.
I guess I blinked when Siege
Perilous was turned into Radical Test Center. What guarantee do we have
that the dev team won't get a hair up their ass and suddenly, say, require
players to have 80 parrying to hold a shield. Or 50 alchemy to drink a
potion. Or 50 camping to log out. Woe betide you who may actually have
made a character before then.
The week after Siege was announced,
everyone I knew was pumped about this new shard, including me.
Now it's just another example of OSI nose diving a perfectly good thing
into the ground. I might make a character just to see exactly how impossible
it is to be a miner, or a warrior, or whatever.
But I'm just stunned at how
bright and shiny the dev team's ivory tower is. They must have someone
polishing it on a regular basis. Too bad they don't listen to people who
actually play the game, who might let them know what the word "tedium"
means.
And of course, EQ has its own
problems. Verant is busily nuking any part of the player economy that
ever arises... anything that can possibly make a profit is hosed. They
destroyed brewing, they destroyed pottery, smithing has always been worthless,
there is just no motivation to do anything other than camp Cazic Thule
or go hit up your buddies on the dev team to twink your character on Test
Server. Woo. Fun.
Fun. Good word. You know, games
used to be fun. I think.
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